From tomorrow onwards, the card release of 12th June will not be available in the NewComer Booster!
Night Attack. Rare. Shadow. Kotoba. Zil Warriors. Mage. Duration 2 turns, +1 turn per active “Extinguish the candle”, “Favor of the night” and “Crow’s Hand”. Your Shadow Guemelites have Attack +2. Every time that one of your characters activate another Shadow Spell, he has Attack +1.
Symbiote. Rare. Shadow. Mage. Duration 3 fights. Defense +2, Spirit +1 and helas 3 Health points. Attack +1 the five next times one of your others Shadow Spells is activated. Chain Shadow Spell.
Turned to the Shadow Side. Rare. Shadow. Zil Warriors. Mage. Shadow Guemelite . One copy per character only. Attack +2, Defense +1, Spirit +2 and Heals 1 Health point. “Abyssien the Devourer” ,”Kuraying”, “Mallascaria” or “Archmage Artrezil”: Duration 3 Fights. You change your appearance. At the start of the fight, Attack +2, Defense +1, Spirit +2 and Heals 1 Health point.
Crow’s Hand. Uncommon. Shadow. Kotoba. Mage. Crow. Duration 3 fights. Attack +2 and your opponent has Spirit -2. You perform magic attacks instead of physical attacks. At the end of your fights, this card becomes Claw with Dual Wield.
Hisomu. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Marauder. Shadow Guemelite . Corbeau. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +2 agains Guemelites. Spirit and Defense +1 if you play a Shadow Spell. Turns 1 and 3: a “Crow’s Hand” from your Deck will be played following the cards already played.
Breath of feathers. Common. Shadow. Kotoba. Mage. Corbeau. If you have the initiative, Spirit +2 and your opponent suffers X magic damages, where X equals your Spirit. Otherwise Defense +2 and at the end of the fight he suffers X magic damages, where X equals your Defense. Chain Shadow Spell.
Shadowmanc. Common. Shadow. Zil Warriors. Mage. Attack -1. At the end of the fight, your opponent suffers X magic damages, where X equals your Attack min. Chain “Extinguish the candle”..
Extinguish the candle. Common. Shadow. Zil Warriors. Mage. Duration 3 fights. Spirit +2. At the end of your fights, your opponent suffers X magic damages, where X equals your Spirit. Chain “Shadowmancy”
Kuraying. (4 evolutions in all). On its last evolution : Common. Zil Warriors. Mage. Shadow Guemelite . Spirit 3. Attack 4/7. Defense 2. Health points 14. Attack +2 if you play a Shadow Spell. Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game. Turns 1 and 3: Defense +1 and your opponent has Spirit -1.
Enjoy the game!