iTCG: Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 12th June will not be available in the NewComer Booster!



 

Night Attack. Rare. Shadow. Kotoba. Zil Warriors. Mage. Duration 2 turns, +1 turn per active “Extinguish the candle”, “Favor of the night” and “Crow’s Hand”. Your Shadow Guemelites have Attack +2. Every time that one of your characters activate another Shadow Spell, he has Attack +1.

Symbiote. Rare. Shadow. Mage. Duration 3 fights. Defense +2, Spirit +1 and helas 3 Health points. Attack +1 the five next times one of your others Shadow Spells is activated. Chain Shadow Spell.

Turned to the Shadow Side. Rare. Shadow. Zil Warriors. Mage. Shadow Guemelite . One copy per character only. Attack +2, Defense +1, Spirit +2 and Heals 1 Health point. “Abyssien the Devourer” ,”Kuraying”, “Mallascaria” or “Archmage Artrezil”: Duration 3 Fights. You change your appearance. At the start of the fight, Attack +2, Defense +1, Spirit +2 and Heals 1 Health point.

Crow’s Hand. Uncommon. Shadow. Kotoba. Mage. Crow. Duration 3 fights. Attack +2 and your opponent has Spirit -2. You perform magic attacks instead of physical attacks. At the end of your fights, this card becomes Claw with Dual Wield.

Hisomu. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Marauder. Shadow Guemelite . Corbeau. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +2 agains Guemelites. Spirit and Defense +1 if you play a Shadow Spell. Turns 1 and 3: a “Crow’s Hand” from your Deck will be played following the cards already played.

Breath of feathers. Common. Shadow. Kotoba. Mage. Corbeau. If you have the initiative, Spirit +2 and your opponent suffers X magic damages, where X equals your Spirit. Otherwise Defense +2 and at the end of the fight he suffers X magic damages, where X equals your Defense. Chain Shadow Spell.

Shadowmanc. Common. Shadow. Zil Warriors. Mage. Attack -1. At the end of the fight, your opponent suffers X magic damages, where X equals your Attack min. Chain “Extinguish the candle”..

Extinguish the candle. Common. Shadow. Zil Warriors. Mage. Duration 3 fights. Spirit +2. At the end of your fights, your opponent suffers X magic damages, where X equals your Spirit. Chain “Shadowmancy”

Kuraying. (4 evolutions in all). On its last evolution : Common. Zil Warriors. Mage. Shadow Guemelite . Spirit 3. Attack 4/7. Defense 2. Health points 14. Attack +2 if you play a Shadow Spell. Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game. Turns 1 and 3: Defense +1 and your opponent has Spirit -1.

Enjoy the game!

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