From tomorrow onwards, the card release of 17th April 2013 will not be available in the NewComer Booster!
Flare. Rare. Fire. Pirates. Mage. Permanent. At the end of your fight, you suffer 1 direct damage. If you die, one opponent character suffers 1 to 2 magic damages for every “Powder” Tokens attached to you (maximum 14)
Teslarms. Rare. Dagger. Duration: 4 turns. Attack +2. Dual Wield. 2 to 3 Lightning Spell in game are discarded. Pirate: Spirit +1 for each Lightning Spell in your Discard Pile (maximum +4). Chain.
Tetany. Uncommon. Lightning. Pirates. Your opponent has Attack -1 for each other Lightning Spell in game (maximum -5). “Mylad” or “Commander Malderez”: duration 2 turns. Defense +4 if the Attack of your character is above his Printed Attack.
EMP Grenade. Uncommon. Other. Pirates. At the end of the fight, from 2 up 3 cards attached to your opponent are discarded and every character in battle suffers 1 direct damage for every card discarded in this way. Chain if you at least 1 “Powder” Token is attached to you.
Blow up the lock.Uncommon. Action. Duration: 2 turns. The opponent characters have Defense -1 for every weapon attached to you. Pirate: Duration: 2 turns and additional Defense -1. Chain Pirate card.
Commander Malderez. (3 evolutions in all). On its last evolution : Common. Pirates. Mage. Human. Spirit 3. Attack 2/5. Defense 3. Health points 14. If you play a Pirate Item or a Pirate Spell, the characters in battle gain 3 “Powder” Tokens. Turns 3 and 5: Spirit +1.
Steam chest. Common. Other. Choose up to 5 cards from your Hand. They are placed in your Deck and you draw until you have 5 card in your Hand.
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iTCG, The Trading Card Game.
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