iTCG: Card release: Assassins

To celebrate the arrival of our new Mystic Slayer, we propose you this week a pre-builded Deck that will allow you to try a new playing style, obtaining some cards of the week. Come to discover until Sunday 7th of July at 8 PM (Paris time) the Deck: Blades of the Night, for only 999 Fee’z.

This Deck includes : Chantelain
Dancing-bladeThe Liberated Telendar
Slippery weapon X1 – Living Dagger X1
Juggle X1 – Artrezil’s Blade X1 –
Master assassin X1 – Dagger Master X1 – Dexterity game X2 – Hidden blades /strong> X2 – Mask of the murderer X2 –
At Daggers Drawn X2 – Head Start X2 – Stolen knife X1 –
Ebohki’S Blame X2 – Fighting dagger X1 – Zil’s Skill X2

Moreover, the re-edited cards of the week are
Inakta and Master Assassin.



Zil’s skill. Rare. Action. Zil Warriors. Attack +2 or +3. You can choose an active Dagger and this is removed, played and activates immediatly. Chain Dagger or Chain if you wear a Dagger.

Chantelain. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Human. Courtisan, Traquemage. Spirit 2. Attack 9/11. Defense 2. Health points 15. At the start of the game, if your allies are Marauders, you gain their guilds. Attack +2 against Mages and Priests. If you play 2 Marauder cards, your allies have Attack +1 until the end of the game. Turns 2, 4 and 6: Chain Marauder card.

Master assassin. Rare. Action. Zil Warriors. Marauder. Attack +4. If you have a Dagger, an opposing character suffers 1 direct damage point. Chain Dagger.

Smoke Bomb. Uncommon. Other. Kotoba. Defense +3. Choose a character, he is untapped and his allies are tapped. Tracker: if a Spell or an Action played by the opposing character is active, heals 4 Health points and Attack +2.

Eclipse’s curse. Uncommon. Action. Desert Nomads. Permanent. Attack +1 for each character whose Defense is lower than 2. Eclipse: if another “Eclipse’s curse” is activated, the next opposing non-Theurgy card is discarded. Chain.

Inatka. (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Marauder. Human. Eclipse. Spirit 1. Attack 8/10. Defense 0. Health points 16. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if “Itnaka” is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

Bokken. Common. Staff. Kotoba. Duration 2 turns. The Spirit Bonus of your opponent are canceled. Tracker: The Min Attack of your opponent equals his Spirit. All the Bokken and Smoke Bomb from your Discard Pile are placed in your Deck.

In the name of Vizir. Common. Action. Desert Nomads. Marauder. Attack +3/+4 and Defense = 2. A Sol’Ra Eclipse from your Deck is placed in your Hand.

Ebohki’s Blade. Common. Dagger. Marauder. Permanent. Attack +2. Tracker: Dual Wield. Extra Attack +1 if any opposing character is Mage or Priest. Chain.

Enjoy the game!

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