New cards have been released on Eredan iTCG:
Thena, trainer from Antellechia. (3 evolutions in all). On its last evolution: Rare. Runic Legion. Warrior, Priest. Human. Archont. Spirit 3. Attack 5/8. Defense 3. Health points 14. Gain Chain if you play a Runic Item. If you only have one living Archon, your Runic Warriors have +1 to damage points dealt. At the start of the fight, -1 to physical damage points suffered for each Cor Rune attached to your character. Turns 2, 5 and 6: Defense +2.
Discover the preconstructed deck: Thena
For Thena’s release, we prepared a preconstructed deck for you, after a conception of “xydraga”.
This 27 card deck (with 4 Rares and 12 Uncommons), containing Thena, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Thena”, will be available for 1999 Fee’z in the “Deck” section of the store.
All cards of this preconstructed deck are playable in Standard format Tournaments.
Reedition / Patch
The following cards have been reedited:
- Aura of the divine warrior
- War cry
- No Quarter!
- Protection of the Pantheon
- Torture
- Celestial Light
- Combat Trance
- Runecraft
The following cards have been patched:
Protection of the Pantheon. Uncommon. Runic Legion. Action. Defense +2 and and Spirit +1. The next Spell played by the opposing character is ignored and placed in his Hand. Yr Rune: The next Spell is placed in his Discard pile instead. Gains a Yr Rune. Chain Runic Item.
Sanquinam the Kertasien. (3 evolutions in all). On its last evolution: Common. Runic Legion. Warrior, Priest. Human. Spirit 2. Attack 6/8. Defense 3. Health points 15. At the start of the fight, gains a Nox Rune. If one of your allies is a Multi-Class Warrior, your characters have Spirit +1 until the end of the game. Turns 2, 3, 5 and 6: Defense +1 and Spirit +1.
War cry . Common. Runic Legion. Action. 4 Runic cards from your Discard pile are placed in your Deck. Chain. Priest: Choose one of your characters, he gains a Yr Rune.
No Quarter!. Common. Action. Permanent. At the start of the fight, the character gains Attack +1 and Defense +1 until the end of the Turn. At the end of each fight, if your character has dealt less damage than the opposing character, the card attaches itself to the latter, he then suffers 2 Direct damage. If not, your character heals 2 Health points. Chain Action.
Torture. Common. Action. This card is attached to your opponent. Permanent. As this card activates and at the start of his fights, he suffers 2 direct damage. Chain Item.
These cards are now available in the Newcomers Booster.
Enjoy the game!