New cards have been released on Eredan iTCG:
Tumi Mochica. Rare. Staff. Mage. Sap Heart. Hom’Chai. Permanent. Spirit +1. Chain. At the start of the game, “Tumi Mochica” is attached to “Kabra’Kan” if he is one of your characters. If you play a Nature Spell, Choose a Nature Spell from your Discard pile, it will be played after your cards. Your characters gain Chain Nature Spell.
Kabra’Kan (2 evolutions in all).
On its Mage evolution: Rare. Sap Heart. Hom’Chai. Warrior. Mage. Nature Guemelite. Spirit 2. Attack 3/6. Defense 3. Health Points 15. Your Mages have Spirit +1 until the end of the game. If “Kabra’Kan” dies, your Hom’Chai have Defense +2 and Spirit +1 until the end of the game. Odd turns: Choose a Hom’Chai ally, an “Idol of Life” is created and attached to him.
or
On its Warrior evolution: Uncommon. Sap Heart. Hom’Chai. Warrior. Spirit 1. Attack 8/10. Defense 2. Health Points 14. Gain Chain if you play a shield. As long as “Kabra’Kan” is dead, your other Warriors have Attack +0/+4. Turns 2, 3 and 4: Your other Hom’Chai have Defense +2 for the following two turns.
Feather shield. Common. Shield. Warrior. Sap Heart. Activates after the fight. Permanent. Chain. Defense +1. If played by “Kabra’Kan”, an additional Defense +1 and ativates immediately. Hom’Chai: Heals 2 health points.
The following cards are reeditions of older cards:
Rockspeaker. (3 evolutions in all). On its last evolution: Uncommon. Sap Heart. Hom’Chai. Mage. Spirit 1. Attack 4/6. Defense 2. Health Points 14. Defense +1 until the game ends if you cast a Spell. Attack +1 until the game ends if you play an Item. Can attach “Tribal Mask” on one of your other characters. If “Rockspeaker” dies, your other Sap Hearts heal 2 Health points. Turns 1, 3 and 5: Attack +1 and Defense +1.
Hornet cloud. Common. Nature Spell. Mage. Sap Heart. You opponent has Spirit -2. Mage: one “Magic Poison” is created and played if your opponent doesn’t have any “Magic Poison” attached to him.
Sensory alteration. Common. Nature Spell. Mage. Sap Heart. Duration 4 turns. An “Arachnophobia” is created and played. Attack +1 the 4 next times a Nature Spell is activated.
Tribal Mask. Common. Armor. Hom’Chai. Elfine. Activates after the fight. Permanent. Attack +1 and Defense +1. An additional Attack +1 and Defense +1 for each of your other characters carrying a “Tribal Mask” and having a different race from your character as this card activates.
These cards are now available in the Newcomers Booster.
Enjoy the game!