Herebus. (3 evolutions in all). On its last evolution : Uncommon. Nehantists. Priest. Demon. Spirit 2. Attack 8/9. Defense 4. Health points 14. At the start of the fight, a Theurgy from your Deck is placed in your Hand. At the end of the fight, if your character has dealt more damage than the opposing character, he permanently has Attack -2. If not, your other Demons heal 1 Health point. Turns 1, 4 and 7: Attack +1 per living Priest or Warrior. The opposing character cannot play nor activate Theurgies.
The following cards are reeditions of older cards, we took the opportunity to upgrade them:
Ecstasy. Rare. Action. Nehantists. Demon. The other “Ecstasy” in play are discarded. Each time one of your characters suffers damage points, one of the opposing characters suffers 1 to 2 direct damage points. Duration: 3 turns. Chain Nehantist card if your character has less than 6 Health points.
Destroying The Non-Human. Uncommon. Destiny. Priest. Max Attack +4. 2 cards from your Deck are placed in your Discard pile. Your character becomes a Marauder. Permanent.
Blackness . Common. Action. Nehantists. Permanent. This card is attached to your opponent and becomes a Demonic Servant Pet. Each time a holder’s ally suffers damage points not dealt by “Blackness”, the holder suffers 1 to 2 direct damage points. Chain Nehantist card.
These cards are now available in the Newcomers Booster.
Enjoy the game!