Card release: Ogmor of Arcania
New cards have been released on Eredan iTCG:
Ogmor of Arcania. (3 evolutions in all). On its last evolution : Rare. Noz’Dingard Envoys. Mage. Human. Compendium. Spirit 3. Attack 5/8. Defense 2. Health points 14. Defense +2 if you play an Action. At the start of the fight, choose a character. He suffers 3 magic damage points +3 if he has a Class in common with your character. Turns 3, 5 and 6: +2 to magic damage.
The following cards are reeditions of older cards, we took the opportunity to upgrade them:
Iolmarek. (4 evolutions in all). On its last evolution : Rare. Desert Nomads. Priest. Solarian. Spirit 3. Attack 4/6. Defense 0. Health points 17. Your Desert Nomad allies gain Spirit +1 until the end of the game. Your Solarian allies gain Attack +1 until the end of the game. Turns 3 and 5: Defense +2.
On its last evolution : Rare. Desert Nomads. Priest. Solarian. Spirit 2. Attack 5/6. Defense 0. Health points 16. Your Desert Nomad allies have Spirit -1 until the end of the game. Your other Eclipse characters gain Attack +1 until the end of the game. Turns 3 and 5: The opposing characters suffer 2 direct damage points.
Embalmment . Uncommon. Destiny. Priest. Non-multiclass Priest: Choose a character. If he is yours, he heals X Health points otherwise, he suffers X magic damage points where X equals your character’s Spirit.
Grand Divine Scepter. Uncommon. Staff. Priest. Attack +1 and Spirit +1. Permanent. Non-multiclass Priest: Starting from next fight, your character gains 2 Health points if he plays at least one Theurgy.
Book of the three Truths. Common. Magic Book. Desert Nomads. Mage. Priest. All your Desert Nomads gain Spirit +1. Permanent. Non-multiclass Priest: Your non-multiclass Priests have -1 to damage suffered.
These cards are now available in the Newcomers Booster.
Soraya has been modified as follows:
Defense +1 until the end of the game for each one of your Nomad Priest allies. At the start of the fight, Attack +1 for each one of your dead Nomad allies. If “Soraya” dies, for each “Swarm of Scarabs” in your Discard Pile, every opposing character suffers 2 direct damage points and each one of your Solarian allies gains 2 Health points. Turns 1, 2 and 3: Defense +1.
Enjoy the game!