Card release: Fortitude

This week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week’s cards. You have until Sunday, December 8th, 8:00 PM (French time)to discover this “Raw Strength” deck for 999 Fee’z.

This deck is made of: YazMoargMastokahSmash-rock mass X2 – Ancestral wrath X2 – Sharpened pike X3 – The warrior’s heritage X2 – Piar’s Mask X1 – Yaz’s Axe X1 – Lightning recharge X3 – Trip up X2 – Touché! X2 – Sold Out! X3 – Booby Trap X3.

The cards reedited are: Offering to the World-Tree, Fake death, R.I.P, Dragon Fangs, Almaria.

Offering to the World-Tree. Rare. Action. Sap Heart. Warrior. Defense +1. The first Item from your Discard pile is played. Hom’Chai : the second Item in your Discard Pile too.

R.I.P. Rare. Action. Nehantists. Undead. Choose another one of your Undead characters, he dies and your character has Attack +5 and heals 6 Health points. Necromancian: a “Fake death” from your hand is played.

Fake death. Rare. Action. Nehantists. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.

Divine law. Rare. Faith. Priest. You win 1 Level permanently. and deal X magic damage to your opponent where X equals your new Level. At the end of the fight, Heal 1 Health point per damage dealt by this card (5 maximum).

Muramasa’s 7 secrets. Rare. Action. Kotoba. Warrior. Defense = 0. You deal a physical attack for each active Kotoba Weapon attached to you, then they are discarded. Each one of these attacks harms an opposing character at random and reduces his Defense by 2 permanently.

Dragon Fangs. Uncommon. Draconic. Noz’Dingard Envoys. Mage. Deals X Magic damage points to the opposing character where X equals your character’s Defense.

Matoskah. (3 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom’Chai. Spirit 0. Attack 7/8. Defense 3. Health points 16. Gain Chain if you play a Weapon. When one of your Hom’chai dies, an other one heals 3 Health points and has Attack +3 permanently. Turns 4, 6 and 7: your characters have Defense +3.

Dracorum. Uncommon. Other. Your opponent has Spirit -X until the end of the turn where X equals your Defense. (4 maximum). Noz: no maximum. Chain Draconic Spell.

S.I.L. Common. Dagger. Marauder. Attack + 2. Dual Wield. Permanent. Mystic Slayer: as this card activates and at the start of your fights, your opponent has Defense -X where X equals his Spirit until the end of the turn.

Dream burster. Common. Jewel. Kotoba. Corbeau. Choose a character and attach this card to him. He is tapped. If it is an opposing character, he has Spirit -2, otherwise Attack +2. Duration 6 turns. Chain.

Almaria. (2 evolutions in all). On its last evolution : Common. Nehantists. Mage. Undead. Nécromancien. Spirit 2. Attack 3/7. Defense 1. Health points 13. -1 to the damage suffered. Defense +1 and Spirit +1 for each one of your Undead Warriors still alive. At the start of the fight, you can discard a card, then the Undead Actions from your Discard pile become Necrosis until the end of the game. Turns 3, 6 and 8: Attack +5 and Defense -2.

Highblade. Common. Sword. Avalonien. Defense +2. Permanent. Attack +2 à +3 until the end of the turn each time you activate a Theurgy.

Enjoy the game!

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