Card Release: Stars

To celebrate the arrival of our new Zil Warrior, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week’s cards. You have until Sunday, November 10th, 8:00 PM (French time)to discover this back to this “Pack Hunting” deck for 999 Fee’z.

This deck is composed of: SalamalekWildGrumpyCoat Armor X2 – Inner Beast X3 – Wild Dance X2 – Back to the wall X3 – Wolf Muzzle X3 – Lunation X3 – Ascending moon X2 – Chew bone X3 – Bestial Power X1 – White Volk X3.

The cards reedited are: Wild and Lunation.






Sweet from Ïolmarek. Rare. Food. Desert Nomads. Duration 2 turns. At the end of your fights, for each character in fight, you win 1 Health point per increments of 4 damage that he has suffered, then this card is attached to one of your Eclipse allies untapped. Chain.

Ascending moon. Rare. Action. Zil Warriors. Warrior. La Meute. Permanent. If you have a “Lunation” in Hand, Attack +2 and it is played. Otherwise, Defense +1 and a “Lunation” from your Discard pile or your Deck is played. Chain.

Wild. (3 evolutions in all). On its last evolution : Rare. Zil Warriors. Warrior, Marauder. Beast, Shadow Guemelite . La Meute. Spirit 1. Attack 6/10. Defense 3. Health points 13. Attack +1 against Warriors. Every time one of your characters from The Pack suffers magic damage, he gains Attack +1 until the end of the game. Turns 1, 2 and 3: A “Lunation” is picked from your Deck and placed on one of your out of combat characters determined at random.

Unctuousnessy . (3 evolutions in all). On its last evolution : Uncommon. Zil Warriors. Warrior. Beast. La Meute. Spirit 0. Attack 6/9. Defense 3. Health points 14. At the start of your fights, if you have 13 Health points or less, you gain Chain. If you have “Lunation” attached to you, Attack +1 until the end of the game each time one of your allies from The Pack suffers 3 damage or more. Turns 1, 2 and 4: Defense +2.

Night run. Uncommon. Action. Desert Nomads. Marauder. If your opponent’s Defense in inferior to 6, his next card is discarded. Otherwise he has Defense -3. A “Sol’ra Eclipse” is created and played. Chain if an Eclipse character is tapped.

Lunation. Uncommon. Action. Zil Warriors. La Meute. Even Turns: All your characters from the Pack gain Defense +1 this Turn. Odd Turns: All your characters from the Pack gain Attack +1 and Defense +2 this Turn. Permanent.

Chew bone. Common. Food. Zil Warriors. La Meute. Choose a character, he is tapped. For each one of your Volk Pets, an opposing card is discarded.

The Antares. Common. Action. Marauder. Attack +4. A “Sweet from Ïolmarek” attached to one of your allies is attached to you.

Observe the sky. Common. Destiny. Priest. Duration 3 fights. All the characters have Attack -3 and Spirit +1. At the end of each turn, one of your Allies has Attack +1 until the end of the game. Chain Priest card.

Enjoy the game!

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