From tomorrow onwards, the card release of September 4th will not be available in the NewComer Booster!
Kapokek’s pavis. Rare. Shield. Desert Nomads. Warrior. Duration 4 fights. +1 to Heal effects. Immortal: each time you are wounded, if you have 5 Health points or less, you win 1. Temple Guardian: -2 to damage suffered.
Beyond death. Rare. Action. Nehantists. Undead. Duration 3 fights. This card becomes a Necrosis. As this card activates and at the start of each turn, each one of your Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.
Support of the Gods . Rare. Action. Desert Nomads. Immortel. Attack + 2. Heal 2 Health points. At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck. Chain.
Divine power. Uncommon. Action. Desert Nomads. Warrior. Duration 4 fights. At the end of your fights, Attack +2, Heals 2 Health points and 2 cards from your Discard pile are placed in your Deck. Immortal: Chain.
Exhumation. Uncommon. Action. Nehantists. Undead. One of your Undead (dead or alive) who has less than 4 Health points Heals 6 to 8 and 3 Undead Actions in your Discard pile that are not Necroses become Necroses.
Istaryam Blade. Uncommon. Sword. Desert Nomads. Immortel. Attack + 2. Permanent. Every 3 Turns your character has an additional Attack + 1 and heals 1 Health point. Turn 5 and more: At the start of each fight, a card of the opposing Discard pile is removed from the game.
Ayept. (2 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Warrior. Undead. Immortel. Spirit 1. Attack 7/8. Defense 0. Health points 17. Gain Chain if you play a One handed Sword. At the start of each turn, for each dead, you have Attack +1, Defense +1 and you heal 1 to 2 Health points. Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you win 5, otherwise, 3.
Protection of the king priest. Common. Action. Desert Nomads. Duration 2 turns. Defense +3. Immortal: your opponent loses his castes. If he didn’t have any, his next Action, his next Item and his next Spell are discarded. Chain “Kapokek’s pavis”.
Necrotic weapon. Common. Armor. Nehantists. Warrior. Permanent. You cannot suffer anymore Attack, nor Defense penalties and if 3 or more Necroses are in the Discard piles, your Attack and Defense penalties are ignored. When it’s holder loses this card, it is placed in it’s owner’s Deck. Chain Action.
Familiar ground . Common. Action. Desert Nomads. Choose up to 2 cards attached to characters in battle, they are discarded. Your character suffers 1 to 2 direct damage points per card chosen. Temple Guardian: Chain.
Enjoy the game!