From tomorrow onwards, the card release of July 31st will not be available in the NewComer Booster!
Impassable Fortification. Rare. Action. Kotoba. Noz’Dingard Envoys. Nehantists. Duration 3 turns. If you wear a shield the next Action and the next Spell are discarded. You characters wearing an Armor have Defense +3. Chain.
Duel. Rare. Action. Warrior. Guemelite. Human. Demon. Any character in fight receive in any of his characteristic a bonus (or penalty) that equals his current (+3 max and -3 min) bonus (or penalty). If he wears a Shield the maximum bonus is +6 and he cannot suffer penalties for this card.
Cursed Black Armor. Rare. Armor. Nehantists. Warrior. Activates after the fight. Permanent. Defense +2. As this card activates each character in battle suffers 3 direct damage points if he hasn’t other Cursed Item attached to him. Demon: an additional Defense +2. Chain: Cursed Item.
Master Ma. (3 evolutions in all). On its last evolution : Rare. Kotoba. Warrior. Human. Spirit 1. Attack 7/9. Defense 3. Health points 14. Gain Chain if you play a Weapon or an Armor. Your Warriors have Attack +2 until the end of the game, the first time Master Ma plays a Weapon and Defense +2 the first time he plays an Armor. Turns 1 and 6: Defense +2.
Repulse the enemy. Uncommon. Action. Warrior. Your opponent has -2 to magic and physical damages that he deals. If you wear a Shield or an Armor, this card affects all the opposing characters and it lasts 2 fights. Chain.
Inquisitor. (2 evolutions in all). On its last evolution : Uncommon. Nehantists. Warrior. Human, Demon. Spirit 1. Attack 8/9. Defense 3. Health points 14. Gain Chain if you play a Jewel. Attack and Defense +1 if a Demonic Servant is in game. Turns 4, 5 and 7: your opponent has Attack and Defense -2.
Inquisitor Shield. Common. Shield. Nehantists. Warrior. Demon. Permanent. Defense +2 and Spirit +2. At the end of the fight, 2 cards from the opposing Discar Pile are removed from the game. Inquisitor: Chain. -3 to suffered direct damages.
Dragon Shield. Common. Shield. Noz’Dingard Envoys. Warrior. Dragon Guemelite . Permanent. As this card activates, you can play a Draconic Spell or a Weapon from your Discard Pile. At the end of your fights, an Item, a Spell and an Action from your Discard Pile are placed in your Deck.
Scourge Trencher. Common. Sword. Permanent. This card activates after the fight unless you wear a weapon before to play this card. Attack +3/+2. Champion or Nehantist: Defense +2.
Draconic Banner. Common. Banner. Noz’Dingard Envoys. Warrior. Chevalier Dragon. Permanent. One copy per character. Spirit +2. Every other turn, if you have another living Dragon Knight, Attack +1 and Defense +1.
Enjoy the game!