iTCG: Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 31st will not be available in the NewComer Booster!




Impassable Fortification. Rare. Action. Kotoba. Noz’Dingard Envoys. Nehantists. Duration 3 turns. If you wear a shield the next Action and the next Spell are discarded. You characters wearing an Armor have Defense +3. Chain.

Duel. Rare. Action. Warrior. Guemelite. Human. Demon. Any character in fight receive in any of his characteristic a bonus (or penalty) that equals his current (+3 max and -3 min) bonus (or penalty). If he wears a Shield the maximum bonus is +6 and he cannot suffer penalties for this card.

Cursed Black Armor. Rare. Armor. Nehantists. Warrior. Activates after the fight. Permanent. Defense +2. As this card activates each character in battle suffers 3 direct damage points if he hasn’t other Cursed Item attached to him. Demon: an additional Defense +2. Chain: Cursed Item.

Master Ma. (3 evolutions in all). On its last evolution : Rare. Kotoba. Warrior. Human. Spirit 1. Attack 7/9. Defense 3. Health points 14. Gain Chain if you play a Weapon or an Armor. Your Warriors have Attack +2 until the end of the game, the first time Master Ma plays a Weapon and Defense +2 the first time he plays an Armor. Turns 1 and 6: Defense +2.

Repulse the enemy. Uncommon. Action. Warrior. Your opponent has -2 to magic and physical damages that he deals. If you wear a Shield or an Armor, this card affects all the opposing characters and it lasts 2 fights. Chain.

Inquisitor. (2 evolutions in all). On its last evolution : Uncommon. Nehantists. Warrior. Human, Demon. Spirit 1. Attack 8/9. Defense 3. Health points 14. Gain Chain if you play a Jewel. Attack and Defense +1 if a Demonic Servant is in game. Turns 4, 5 and 7: your opponent has Attack and Defense -2.

Inquisitor Shield. Common. Shield. Nehantists. Warrior. Demon. Permanent. Defense +2 and Spirit +2. At the end of the fight, 2 cards from the opposing Discar Pile are removed from the game. Inquisitor: Chain. -3 to suffered direct damages.

Dragon Shield. Common. Shield. Noz’Dingard Envoys. Warrior. Dragon Guemelite . Permanent. As this card activates, you can play a Draconic Spell or a Weapon from your Discard Pile. At the end of your fights, an Item, a Spell and an Action from your Discard Pile are placed in your Deck.

Scourge Trencher. Common. Sword. Permanent. This card activates after the fight unless you wear a weapon before to play this card. Attack +3/+2. Champion or Nehantist: Defense +2.

Draconic Banner. Common. Banner. Noz’Dingard Envoys. Warrior. Chevalier Dragon. Permanent. One copy per character. Spirit +2. Every other turn, if you have another living Dragon Knight, Attack +1 and Defense +1.


Enjoy the game!

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