iTCG : Care Release – No Rest

To celebrate the arrival of our new Desert nomad, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week’s cards. You have until Sunday, September 8th, 8:00 PM to discover the Immortality deck for 999 Fee’z.

This Deck is made of: KebekZehanieAyeptAutohealing X2 – In the hands of the gods X2 – Blade from Thebirak X3 – Repulsion X2 – Protection of the people X1 – Protection of the king priest X3 – Divine power X3 – Kapokek’s pavis X2 – Istaryam Blade X3 – Support of the Gods X2.

What’s more, this week, Istaryam Blade, Support of the Gods and Familiar ground are re-edited.






Kapokek’s pavis. Rare. Shield. Desert Nomads. Warrior. Duration 4 fights. +1 to Heal effects. Immortal: each time you are wounded, if you have 5 Health points or less, you win 1. Temple Guardian: -2 to damage suffered.

Beyond death. Rare. Action. Nehantists. Undead. Duration 3 fights. This card becomes a Necrosis. As this card activates and at the start of each turn, each one of your Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.

Support of the Gods . Rare. Action. Desert Nomads. Immortel. Attack + 2. Heal 2 Health points. At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck. Chain.

Divine power. Uncommon. Action. Desert Nomads. Warrior. Duration 4 fights. At the end of your fights, Attack +2, Heals 2 Health points and 2 cards from your Discard pile are placed in your Deck. Immortal: Chain.

Exhumation. Uncommon. Action. Nehantists. Undead. One of your Undead (dead or alive) who has less than 4 Health points Heals 6 to 8 and 3 Undead Actions in your Discard pile that are not Necroses become Necroses.

Istaryam Blade. Uncommon. Sword. Desert Nomads. Immortel. Attack + 2. Permanent. Every 3 Turns your character has an additional Attack + 1 and heals 1 Health point. Turn 5 and more: At the start of each fight, a card of the opposing Discard pile is removed from the game.

Ayept. (2 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Warrior. Undead. Immortel. Spirit 1. Attack 7/8. Defense 0. Health points 17. Gain Chain if you play a One handed Sword. At the start of each turn, for each dead, you have Attack +1, Defense +1 and you heal 1 to 2 Health points. Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you win 5, otherwise, 3.

Protection of the king priest. Common. Action. Desert Nomads. Duration 2 turns. Defense +3. Immortal: your opponent loses his castes. If he didn’t have any, his next Action, his next Item and his next Spell are discarded. Chain “Kapokek’s pavis”.

Necrotic weapon. Common. Armor. Nehantists. Warrior. Permanent. You cannot suffer anymore Attack, nor Defense penalties and if 3 or more Necroses are in the Discard piles, your Attack and Defense penalties are ignored. When it’s holder loses this card, it is placed in it’s owner’s Deck. Chain Action.

Familiar ground . Common. Action. Desert Nomads. Choose up to 2 cards attached to characters in battle, they are discarded. Your character suffers 1 to 2 direct damage points per card chosen. Temple Guardian: Chain.

Enjoy the game!

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