iTCG: Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 29th May 2013 will not be available in the NewComer Booster!

Spirit Game. Rare. Action. Sap Heart. Warrior. Hom’Chai: spirit +2. Chain Attack +X, where X equals the total amount of all the Spirit of the characters in fight (max +5)

Yaz. (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom’Chai. Spirit 0. Attack 7/10. Defense 4. Health points 16. Gain Chain if an ally is dead. If you die, the opposing characters have Defense -1. Turns 2 and 4: Spirit +2.

Amber Pebble. Uncommon. Other. Sap Heart. Duration 3 fights. As this card activates and at the start of your fights, choose a non-action card attached to the character that has the biggest number of non-action cards attached to him, this card is discarded. Mage: Chain

Touché!. Uncommon. Action. For each Weapon attached to your characters, one opposing Action or Spell attached to one of them is discarded.

Holy Effigy.. Common. Jewel. Duration 2 fights. Attack +1 per Elfine and Defense +1 per Hom’Chai. Your Hom’Chais gain Chain Item.

Hornet cloud. Common. Nature. Sap Heart. Mage. You opponent has Spirit -2. Mage: one “Magic Poison” is created and played if your opponent doesn’t have any “Magic Poison” attached to him.

Zilinak Statuette. Common. Jewel. Duration 2 turns. Defense +2, all the characters are tapped. At the end of every turn, an opposing character and one of your characters are untapped. Chain.

Enjoy the game !

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