From tomorrow onwards, the card release of May 7th 2013 will not be available in the NewComer Booster!
Disintegration. Rare. Fire. Noz’Dingard Envoys. Mage. Your Noz Mages have Spitit +1 to +2. Deals X magic damages to your opponent, where X equals your Spirit +4 to +6. An opposing Spell attached to a character is discarded.
Dragon Knight Armor. Uncommon. Armor. Noz’Dingard Envoys. Dragon Guemelite . Permanent. Spirit +2. Dragon Knight: s this card activates and at the start of your fights, Defense +X until the end of the turn, where X equals your Spirit Bonus.
Noz’Dingard Sword.Uncommon. Sword. Noz’Dingard Envoys. Warrior. Dragon Guemelite . Permanent. Attack +2 heals 1 to 2 Health Points. Dragon Knight: your allies also benefit the effects of this card.
Loryana. (2 evolutions in all). On its last evolution : Common. Noz’Dingard Envoys. Warrior. Dragon Guemelite . Chevalier Dragon. Spirit 2. Attack 7/10. Defense 3. Health points 15. Gain Chain if you play an Armor. At the start of your first fight, choose one of your Dragon Knight allies. At the end of your fights the chosen Dragon Knight will has Attack +1 or he will gain 2 Heath Points. Turns 4, 5 and 8: Spirit +2 and Chain Draconic Spell.
Archmage’s Blessing.Common. Draconic. Noz’Dingard Envoys. Mage. Spirit +3 to +4 if the Maximum Attack of your opponent is superior to 10. Defense +2 to +3 if his Spirit is superior to 2. Attack +1 if his Defense is superior to 2.
Dragon “Flambeau”. Common. Banner. Permanent. Attack +1 and Spirit +1. At the end of your fights heals 1 to 2 Health Points and this card has one chance out of three to be discarted. At the end of every turn you are untapped. Chain.
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