iTCG: Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of February 6th, will not be available in the NewComer Booster.

Here is the list of cards concerned:

Astria and Ixor. (3 evolutions in all) On their last evolution:
Astria. Rare. Character. Runic Legion. Priest, Craftsman. Human. Spirit 2. Attack 5/8. Defense 3. Health points 14. Can attach Craftsman Items to any character.

You Runic Priests start the game with a Nox Rune. They gain Chain if they play “Enemy of the gods”.

Turns 1 and 6: Defense +2 and Spirit +2.

OR

Ixor. Rare. Character. Runic Legion. Warrior. War Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 16. Your War Guemelites gain Chain if they play a Two handed Weapon.

At the end of the turn, if a living opposing character has suffered more than 5 physical damage this turn, they have Attack +2 during the following turns.

Turns 1, 4 and 8: your Runics have -1 to damage suffered.

Orison. Rare. Runic Theurgy. Runic Legion, Priest. Duration 3 to 4 turns. As this card activates and at the end of the turn, each opposing character has -1 to each one of his characteristics superior to its printed value until the end of the game.

Nemaria’s necklace. Uncommon. Jewel Item. Craftsman, Priest . Permanent. You gain Runic Theurgy Chain.

At the end of the fight, a Runic that has less than 8 Health points gains X Health points and a non-Runic suffers X magic damage where X equals your Spirit (5 maximum).

Xorik. Uncommon. Sword Two handed Weapon Item. Runic Legion. Permanent. Attack +2.

At the end of the fight, if your Defense is inferior to 4, Heal 2 Health points and Attack +0/+2.

War Guemelite or Craftsman: this card becomes an Other Item.

Command. Common. Action. Runic Legion, Warrior. You heal up to 5 Health points and an ally of your choice suffers as much direct damage.

If he is a War Guemelite or if you have a dead, he has Attack +3 until the end of the game.

Chain.

War cuirass. Common. Armor Item. Runic Legion. Permanent. Defense +2.

An additional Defense +1 to Defense +2 for each one of your Craftsmen.

At the start of the fight, if you are not wearing a Rune, this card is discarded.

Scission seal. Common. Action. Runic Legion. Duration 2 turns. All the characters have -2 to the damage they deal.

Cor Rune: Defense +3 and Duration 2 additional turns.

Chain if one of your allies is Priest or Craftsman.

Enjoy the game!

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