From tomorrow onwards, the card release of January 30th, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Zehanie. (3 evolutions in all). On her last evolution. Rare. Character. Desert Nomad. Immortal. Warrior. Human. Spirit 1. Attack 7/8. Defense 0. Health points 18. évolutions au total). Gain Chain if you play a One handed Sword.
Each time one of your characters is wounded, you heal 2 Health points, +2 if you have less than 1 (twice per turn maximum).
Turns 3, 6 and 8: Attack +2 and Spirit +1.
Ptol’a’s mask. Rare. Jewel Item. Desert Nomad, Priest. Permanent.
As this card activates and at the start of the fight, your opponent’s maximum Health point limit and his Health points are reduced by 1 until the end of the game and yours are increased by 1 until the end of the game.
In the hands of the gods. Uncommon. Action. Desert Nomads. Duration 2 turns. Choose 2 opposing characters, they have Defense -2.
Immortal: they lose their casts. Chain.
Eclipse: an additional Defense -1. Chain.
Naptys’ mask. Uncommon. Jewel Item. Desert Nomads, Immortal. Duration 3 turns. Each time you are wounded, an opposing card attached to a character is discarded.
Chain.
Autohealing. Common. Action. Desert Nomads. Permanent.
As this card activates and each time an Immortal is wounded, you heal 1 to 2 Health points, then, if you have all your Health points, this card is discarded.
Curse of the king-priest. Common. Action. Desert Nomads. The next Spell played by your opponent is placed in his Hand.
Chain if you are a Priest or if your opponent is a Mage.
Blade from Thebirak. Common. One Hand Sword Weapon Item. Desert Nomad, Warrior. Permanent. Dual Wield. Attack +1 and Defense +1.
At the end of the fight, Attack +1 and one of you Immortals heals 2 Health points.
Enjoy the game!
Eredan iTCG, The Trading Card Game.
Find the game also onFacebook !