iTCG: Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of January 9nd 2013, will not be available in the NewComer Booster.

Here is the list of cards concerned:

Al Killicrew’s mob is getting stronger thanks to the arrival of a new recruit! Watahata has come to help the Pirates in a very particular way, she has brought a mishmash of things, a powder keg and a few barrels full of her home-made cocktail. The perfect hodgepodge to please these scoundrels who welcome her warmly. They would have, had she only come with some alcoholic beverage!

Watahata. (4 evolutions in all). On her last evolutions: Rare. Character. Pirates. Warrior. Human. Spirit 1. Attack 7/9. Defense 3. Health points 15. Gain Chain if you play a Pirate Weapon.

Each time one of your characters suffers damage, an opposing character gains a “Powder” token.

Turns 2, 3 and 7: Defense +2 and your Warriors gain 2 “Powder” tokens.

OR

Rare. Character. Pirates. Mage. Human. Spirit 2. Attack 2/5. Defense 2. At the start of the turn, your Pirate Mages wearing a Lightning Spell gain 1 Health point.

At the end of the fight, the Pirate Spells you have been wearing since the fight began are placed in your Deck.

Turns 2, 4 and 6: Defense +1 and Spirit +1.

Pirate denture. Rare. Other Item. Pirates, Warrior. Permanent. Spirit +2. You gain 4 to 6 “Powder” tokens.

At the start of the turn, you gain Chain if you are wearing more than 2 “Power” tokens, then you lose one.

Captain’s hipflask. Uncommon. Potion Item. Pirates. Permanent. Attack +2, Defense +2 and Spirit +1.

The “Captain’s hipflask” worn by the other characters are discarded.

At the end of the fight, if you are not a Pirate, you suffer between 2 and 4 direct damage.

Chain.

Always armed. Uncommon. Action. Pirates, Warrior, Marauder. Choose a powder Weapon worn by one of your allies, it is removed and played.

Warrior: each character gains 1 to 2 “Powder” tokens.

Chain.

Cauterization. Common. Action. Pirates. You lose 3 “Powder” tokens. If you have at least 1 left, you have -2 to damage suffered.

Chain.

Dodging . Common. Action. Pirates. Choose a card attached to a character, it is discarded. If it is an Item, you gain 2 “Powder” tokens.

Hand of Glory. Common. Other Item. Pirates. Duration 3 turns. As this card activates and at the start of the turn, the characters who aren’t wearing “Powder” tokens gain 2 and the others gain 1.

Chain.

Enjoy the game!

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