iTCG: Exhien

Academic Lesson. Rare. Item Other. Choose a Mage and attach this card to him. Permanent. The holder has Spirit +2 and +2 to Spell magic damage. Non Multi-class Mage: Chain Spell or “Master-Mage robe”.

Dragon’s Eye. Rare. Jewel Item. Noz’Dingard Envoys, Mage. As this card activates and at the end of the fight, you can choose a Draconic, a Fire or a Lightning Spell from your hand, it will be withdrawn from the game. If you do, the opposing character suffers 5 to 7 magic damage points. Non-multi Class Mage: Permanent.

Exhien. (3 evolutions in all). On its last evolution : Uncommon. Character. Noz’Dingard Envoys. Compendium. Mage. Dragon Guemelite. Spirit 3. Attack 3/5. Defense 3. Health points 14. Spirit +1 if you play a Draconic, a Fire or a Lightning Spell. +1 to magic damage dealt for each one of your dead Mage. Turns 2, 3 and 6: a Draconic Spell from your Deck is placed in your Hand.

Thunderstrike. Uncommon. Lightning Spell. Mage. This card is attached to your opponent. Duration 3 turns. He suffers 4 to 7 magic damage and has Attack -0/-4, Spirit -1. Non-multi Class Mage: each time a Lightning Spell is activated, he suffers 2 to 4 magic damage and has Spirit -1.

Shape of a dragon. Common. Draconic Spell. Noz’Dingard Envoys, Mage. Duration 4 turns. You change your appearance. Attack +2, Defense +2, and +1 to magic damage of Draconic, Fire and Lightening Spells. Dragon Guemelite: As this card activates, the next opposing Shadow and Nehantic Spells are discarded.

Recreate the link. Commuon. Draconic Spell. Noz’Dingard Envoys, Mage. Permanent. Defense +1 and you earn Dragon Guemelite. Heals 1 Health point per Dragon Guemelite.

Title of Master-Mage. Common. Scroll Item. Noz’Dingard Envoys.Choose a Mage and attach this card to him. Permanent. After the holder had played his cards, a Noz Spell from his Discard pile is placed in his Deck.

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