iTCG : Shengdi

 

Victory dance. Rare. Action. Kotoba, Warrior. Duration 3 turns. Defense +3. You cannot play nor activate Actions nor Spells.

Attack +5 if you have at least 4 cards in Hand.

Protection of the Flawseeker. Uncommon. Action. Permanent. Attaches to a character who isn’t wearing “Protection of the Flawseeker”. The holder had Defense +2 if he is Kotoba. After having played his cards, a “Protection of the Flawseeker” is created and played. Mage: Chain.

The Crow’s spy. Rare. Action. Kotoba, Warrior. At the start of the game, this card is attached to one of your Kotoba warriors if his two allies are Crows and if your deck contains three “The Crow’s spy” cards. Permanent. You win the Crow Caste.

Benediction of the Karukaï. Uncommon. Action. Kotoba, Crow. Duration 2 fights. At the end of the fight, heals X Health points where X equals half the number of magic damage points you have dealt this turn (rounded down). Chain.

Shengdi.(3 evolutions). At his last evolution: Common. Character. Kotoba.Tracker . Marauder. Human. Spirit 2. Attack 8/11. Defense 1. Health points 15. You draw an additional card during the next draw phase. At the start of the turn, two Items from your Discard pile are placed in your Deck. Attack +2 against Mages. Turns 1 and 5: Attack +2 and Spirit +2.

Akagi no jutsu. Common. War Spell. Kotoba. Mage. The characters in battle have Spirit +3. Tsoutai: Chain.

Iron lotus Common. One Handed Weapon Claw. Attack +2. Dual Wield. Tracker: choose up to two Items from your Hand, they are discarded and you have an additional Attack +1 for each one of them. At the end of the fight, ‘Iron Lotus” is placed in your Deck.

Enjoy the game!

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