Toffee apple. Rare. Action. Duration 2 to 3 fights. This card is attached to the opposing character.
+2 to damages suffered.
The spooker (3 evolutions in all). On its last evolution : Rare. Character. Zil Warrior, Marauder, Human, The Pack. Spirit 2. Attack 7/11. Defense 3. Health points 14. Attack +1 against Priests.
The opposing character’s characteristics that are lower than yours are reduced by 1.
Turns 1 and 5: your opponent cannot play any Spell.
Juggle. Rare. Action. Zil Warriors, Marauder. For each one of your characters who has a Dagger attached to him, an opposing character suffers 1 direct damage.
Attack +1 per character who has a Dagger attached to him.
Chain “Hidden blades” or “Dexterity game”.
Dexterity game. Uncommon. Action. Zil Warriors, Marauder. Choose an opposing character, he suffers 1 direct damage, +2 if you have a Dagger attached to you.
At the end of the fight, if he has more than 10 Health points, you have Attack +1 until the end of the game.
Strength game. Uncommon. Zil Warrior, Warrior. Attack +2.
If your max. Attack is superior to your opponent’s, Defense +2.
Unhealthy attraction. Uncommon. Action. Duration 6 turns. Choose an opposing character and attach this card to him.
Each time the holder suffers damages, a card from the opposing Discard pile is placed in its owner’s Deck and one of his opponents heals 1 Health point.
Procession. Common. Action. Duration X fights where X equals the number of Classes among the living characters.
Your characters have Attack +1 and Spirit +1. The other “Procession” cards in play are discarded.
Sens of balance. Common. Zil Warrior, Marauder. Min. Attack = X and Defense = X where X is the average of these two characteristics (rounded up).
The Pack: Chain.
Zwindle. Common. Action. Zil Warriors, Priest, marauder. Duration 4 turns. Your opponent discards a card from his Hand and can discard up to 3 others.
Circus: at the end of the fight, if he has more than one card in Hand, this card is attached to your opponent and he has Attack -5.
Candy floss. Common. Action. Zil Warriors, Mage, Marauder, Priest. Duration 3 turns. This card is attached to the opposing character, who has Attack -2.
At the end of the turn, Attack -1 or Defense -1 and an other one of your characters has Attack -1 or Defense -1.
Caution: from next week onwards, the number of cards released every week changes from 10 to 7.
Enjoy the game!