iTCG: Nebsen the legendary Sphynx!

Nebsen, Ra’s Sphynx(and his two evolutions). Its last evolution: Legendary. Desert Nomad. Warrior/Priest. Solarian/Beast. Spirit 3. Attack 6/8. Defense 0. Health points 18. Your Nomads have their maximum Health upgraded by 2 until the game ends. Your character have +1 to the Theurgy Heals, Actions and Items they play. As long as they don’t participate in a fight they have -3 to damages suffered. Turns 5, 7 and 12: Attack +2 and Defense = 3.

Divine Punishment. Rare. Divine Anger Theurgy. Unique. Desert Nomad. Priest. Deals 7 magic damages to the opposing character and if he has less than 1 Health point, another character suffers 7 magic damages.

Avenge the avenger. Rare. Action. Desert Nomad. Marauder. Permanent. Permanent. Attack +3 for each of your dead Eclipse. An additional Attack +2 if “Reinforce the Faith ” is in play. Chain “Ptolaris” or “Go for broke”.

Go for broke. Uncommon. Action. Desert Nomad. Attack +5 and Defense =0. At the end of the fight, Attack -4 until the end of the game. Temple Guardian: 3 Nomad Actions in your Discard pile are placed in your Deck. Chain “Supernova”.

Rejection. Uncommon. Action. Desert Nomad. Warrior, Priest. The 2 characters in battle exchange their Defense bonuses.

Give it up! Uncommon. Action. Desert Nomad. If your opponent hasn’t any cast, he has Defense -2. Immortal: He looses his casts. Chain if there are more than 2 Nomad cards in play.

Emerald’s cut. Uncommon. Divine Anger Theurgy. Desert Nomad. Priest. If the next opposing card is an Action, it is ignored and placed in the opposing Hand. If it is a Theurgy, it is ignored and the opposing character suffers 4 to 6 magic damages. Chain Nomad Theurgy.

Deus ex machina. Common. Divine Anger Theurgy. Priest. Deals 10 magic damages to the opposing character if all your characters (dead or alive) are non-multi class Priests and all your cards in Hand are Theurgies.

Desert’s children. Common. Action. Desert Nomads. Warrior. You suffer 2 direct damages. Choose another Nomad character, he has Attack +2 until the end of the game. Temple Guardian: Attack +2 if the chosen character is a Temple Guardian. Chain.

Ayopt’s Sarcophagus. Common. Item Other. Desert Nomad. Warrior, Priest. Duration: 5 turns. Defense +2 and Spirit +1. If the holder dies, one opposing character suffers X magic damages where X equals the Health points received by the holder during the Turn. Chain Theurgy.

Watch out: Until further notice there won’t be any battle of the guilds. And the frequency of the releases change: there will be card releases every week.

Enjoy the game!

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