Zil Warriors
This week, Zil Warriors have an incredible ally: Zil the Living shadow himself. This new legendary character is highly useful for attack Decks made of Marauders. The other Zil Warrior Decks are not outdone either since there are new theurgies and new shadow spells.
Master assassin. Rare. Action. Zil Warrior. Marauder. Attack +4. If your character has a Dagger attached to him, an opposing character suffers 1 direct damage. Chain Dagger.
Smooth talking. Uncommon. Action. Zil Warriors. Priest. Circus. Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck. At the end of the fight, this card is placed in your Deck. Chain Zil card.
Hidden blades . Uncommon. Action. Zil Warriors Marauder/Warrior. An opposing character suffers 2 direct damages. If your character has a Dagger attached to him you can choose which one does. A Dagger from your Discard pile is placed in your Deck. A Dagger from your Hand is played.
General fray. Uncommon. Zil Warrior. The Pack.Defense +2. Your other “The Pack” characters have Attack +1. Duration: 3 turns. If the opposing character is not a Warrior, his next card is ignored. Chain The Pack card.
Crushing presence. Uncommon. Destiny Theurgy. Zil Warrior. Priest.Deals 5 magic damages to the opposing character. If “Wooden language” is in your Hand, +1 magic damage for each one of your cards in the opposing Hand or Deck.
Psychoanalysis . Common. Action. Destiny Theurgy. Zil Warrior. Priest. Your Zil Priests have Attack +2 until the end of the game. If “Crushing presence” is in your Hand, Attack +1 for each card of yours in the opposing Hand or Deck.
Wooden language. Common. Destiny Theurgy. Zil Warrior. Priest.Defense +1 for every “Fabulous destiny”, “Crushing presence” and “Psychoanalysis” in your Discard Pile. All these cards have one chance out of two of being placed in the opposing Deck.
Move along in obscurity. Common. Shadow Spell. Zil Warrior. Mage. Shadow Guemelite. Duration: 4 fights. A copy of “Turned to the Shadow Side” from your Discard pile or your Deck is placed in your Hand. At the start of the fight, if your “Turned to the Shadow Side” is in your Hand, the opposing character suffers 6 magic damages.
Nehantists
Dimizar is dead! But Zejabel is still alive and he now has new Nehantist powers that enable him to elude death. This Nehantist release presents you a new gameplay based on Undead characters and on new types of Action cards: Necrosis.
Zejabel. (and his two evolutions). Rare. Character. Nehantists. Undead. Warrior. Necromancian. Male. Spirit 2. Attack 3/6. Defense 1. Health points 13. At the start of the game, two Undead Actions from your Deck become Necroses and are placed in your Hand. -1 to damage suffered for each of your Undead alive. Turns 4, 5 and 8: Defense +4.
Fake death. Rare. Nehantist Spell. Nehantists. Mage. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.
Necrotic dodge. Rare. Action. Nehantists. Undead. Defense +2. Defense +4. If this card is a Necrosis, Attack +2 until the end of the game. This card becomes a Necrosis until the end of the game.
They are everywhere. Rare. Action. Nehantists. Undead. Attack +2 to Attack +3. Duration: 2 fights. If this card is a Necrosis, a card attached to an opposing character is discarded. This card becomes a Necrosis until the end of the game.
Reduced head. Uncommon. Item Jewel. Nehantists. The opposing character has Defense -1. At the start of the turn, if his Defense is superior to 1, he has Defense -2. Permanent.
Necrology. Uncommon. Nehantist Spell. Nehantists. Mage. Undead. Choose a necrosis in your Discard Pile, it is played and 2 other Necroses from your Discard pile are placed in your Deck. Your other Undead heal 2 Health points.
Caress of death. Uncommon. Nehantist Spell. Nehantists. Mage. Deals 4 magic damages to the opposing character +1 for each Necrosis in your Hand. Heals 1 to 2 Health points for each Necrosis in your Discard Pile (Heals 6 maximum). Necromancian: 3 additional magic damages.
Ouait-Ka. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 5/8. Defense 2. Health points 15. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 5 and 6: heals 2 Health points and +1 to damage suffered.
Ceaches Ixef. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 6/7. Defense 2. Health points 16. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 1, 3 and 6: Attack +2 and +1 to damage suffered.
Enjoy the Game!