Card release: Khmun

New cards have been released on Eredan iTCG:

 

 

 

Khmun. (3 evolutions in all). On its last evolution : Common. Desert Nomads. Warrior. Human. Immortel. Spirit 1. Attack 7/8. Defense 0. Health points 17. Gain Chain if you play a Sword. At the start of the fight Attack +1 until the end of the game. At the end of the fight heals 2 Health points if your min. Attack is higher than 12. Turns 1, 2 and 3: Attack +2.

The following cards are reeditions of older cards, we took the opportunity to upgrade them:

Ra’s broken sword. Rare. Sword. Unique. Desert Nomads. Warrior. At the start of the game, if all your characters are Humans, this card is placed in your Hand. Activates after the fight. Permanent. Attack +3. If your character has another One Handed Sword attached to him, Defense +2.

Desert Scimitar. Rare. Sword. Desert Nomads. Marauder. Warrior. Activates after the fight. Permanent. Dual Wield. Attack +0/+1. All your Nomads have Attack +1/+0 and heal 1 Health point.

Desertification. Uncommon. Action. Desert Nomads. Warrior. Permanent. Only one copy per character. Temple guardian: -1 to the damage suffered. Immortal: every 3 turns, an opposing card in play is discarded. Chain.

Longevity. Common. Action. Desert Nomads. Immortel. Spirit +1. Permanent. Every 3 Turns, a random card selected in your Discard Pile is placed in your Deck, +1 additional card if you have less than 5 cards in your Deck.

Blade from Thebirak. Common. Sword. Desert Nomads. Warrior. Permanent. Dual Wield. Attack +1 and Defense +1. At the end of the fight, Attack +1 and one of your Immortals heals 2 Health points.

Travel Ration. Common. Food. Desert Nomads. Heals 1 Health point at the end of each fight. One copy of this card per character only. If your character dies, this card will attach itself to one of your living characters at random. Permanent.

These cards are now available in the Newcomers Booster.

Enjoy the game!

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